Hybrid Character rules

Hybrid Feats

Hybrid Talent

Prerequisite: Hybrid class character

Benefit: Choose a class feature from one of your classes. You gain that class feature. You can neither select a class feature that you already have nor select a class feature for which you already have a hybrid version. If you choose a class feature that grants a conditional bonus to your Armor Class or other defenses (for example, ‘as long as you do not wear heavy armor…’), those bonuses gain the keyword “Class.” You may not stack multiple Class bonuses to a defense on top of each other.

Or, you may use this feat to gain the full armor and shield proficiencies of one of your hybrid classes INSTEAD of a class feature.

Special: You may take this feat twice. The second time it must be to select a class feature (or armor proficiencies) from the other class that you did not choose from the first time.

Hybrid Avenger

HYBRID CLASS TRAITS

  • Role: Striker
  • Power Source: Divine
  • Key Ability: Wisdom
  • Secondary Abilities: Dexterity or Intelligence
  • Armor Proficiencies: Cloth
  • Weapon Proficiencies: Simple melee, military melee, simple ranged
  • Implements: Holy Symbols
  • Bonus to Defense: +1 Fortitude, Reflex, or Will
  • Hit Points at 1st level: 7
  • Hit Points per Level gained: 2
  • Healing Surges per Day: 3
  • Trained Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Perception (Wis), Religion (Int), Stealth (Dex), Streetwise (Cha)
  • Class Features: Oath of Enmity (Hybrid)

Oath of Enmity (Hybrid)

This class feature functions the same as the Oath of Enmity (Player’s Handbook II, page 34) except that you may only benefit from the power when you are attacking your Enmity target with an Avenger power or an Avenger paragon path power.

Hybrid Barbarian

HYBRID CLASS TRAITS

  • Role: Striker
  • Power Source: Primal
  • Key Ability: Strength
  • Secondary Abilities: Constitution or Charisma
  • Armor Proficiencies: Cloth, leather, hide
  • Weapon Proficiencies: Simple melee, military melee
  • Bonus to Defense: +1 Fortitude
  • Hit Points at 1st level: 7
  • Hit Points per Level gained: 3
  • Healing Surges per Day: 4
  • Trained Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis)
  • Class Features: Rage Strike, Feral Might (Hybrid)

Rage Strike

This class feature functions exactly as the Barbarian class feature. (Player’s Handbook II, page 49)

Feral Might (Hybrid)

You may choose to gain either Roar of Triumph or Swift Charge as an encounter power (Player’s Handbook II, page 50). You may not later change this choice, and you do not count as either a Rageblood or Thaneborn barbarian for the purpose of bonuses to Barbarian powers.

Hybrid Bard

HYBRID CLASS TRAITS

  • Role: Leader
  • Power Source: Arcane
  • Key Ability: Charisma
  • Secondary Abilities: Constitution, Intelligence, or Wisdom
  • Armor Proficiencies: Cloth, leather, hide, chainmail; light shield
  • Weapon Proficiencies: Simple melee, longsword, scimitar, short sword, simple ranged, military ranged
  • Implements: Wands
  • Bonus to Defense: +1 Reflex or Will
  • Hit Points at 1st level: 6
  • Hit Points per Level gained: 2
  • Healing Surges per Day: 3
  • Trained Skills: You gain one extra trained skill, chosen from the list of class skills below: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Streetwise (Cha)
  • Class Features: Song of Rest, Majestic Word (Hybrid)

Song of Rest

This class feature functions exactly as the Bard class feature. (Player’s Handbook II page 67)

Majestic Word (Hybrid)

You gain the bard power Majestic Word (Player’s Handbook II, page 68). The power functions as normal, except that you can use it only once per encounter. At 16th level, you can use the power twice per encounter, but only once per round.

Hybrid Druid

HYBRID CLASS TRAITS

  • Role: Controller
  • Power Source: Primal
  • Key Ability: Wisdom
  • Secondary Abilities: Constitution or Dexterity
  • Armor Proficiencies: Cloth, leather, hide
  • Weapon Proficiencies: Simple melee, simple ranged
  • Implements: Staffs, totems
  • Bonus to Defense: +1 Reflex or Will
  • Hit Points at 1st level: 6
  • Hit Points per Level gained: 2
  • Healing Surges per Day: 3
  • Trained Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis)
  • Class Features: Balance of Nature (hybrid), Wild Shape (Hybrid)

Balance of Nature (hybrid)

Choose your initial at-will attack power for the Druid hybrid class as normal. You also gain one other Druid at-will attack power, which you may use once per encounter. If your first power was a Beast power, you must choose a single at-will attack power that does not have the Beast keyword. If your first power was not a Beast power, then you must choose a single at-will attack power that does have the Beast keyword for this class feature.

Wild Shape (Hybrid)

You gain the Druid power Wild Shape (Player’s Handbook II, page 83). However, changing into or out any of your forms is a Move action for you. No feat that you take can change the action required to Wild Shape with this Hybrid class.

Hybrid Invoker

HYBRID CLASS TRAITS

  • Role: Controller
  • Power Source: Divine
  • Key Ability: Wisdom
  • Secondary Abilities: Constitution or Intelligence
  • Armor Proficiencies: Cloth, leather, hide, chainmail
  • Weapon Proficiencies: Simple melee, simple ranged
  • Implements: Rods, staffs
  • Bonus to Defense: +1 Reflex, Fortitude, or Will
  • Hit Points at 1st level: 5
  • Hit Points per Level gained: 2
  • Healing Surges per Day: 3
  • Trained Skills: Arcana (Int), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int)
  • Class Features: Channel Divinity (Hybrid)

Channel Divinity (Hybrid)

This class feature functions exactly as the Invoker class feature (Player’s Handbook II, page 101), except that you only gain the Rebuke Undead power (as you have no Divine Covenant). If you use the Hybrid Talent feat to gain the Divine Covenant class feature, then you lose Rebuke Undead in exchange for the new Channel Divinity power (either Armor of Wrath or Preserver’s Rebuke).

Hybrid Shaman

HYBRID CLASS TRAITS

  • Role: Leader
  • Power Source: Primal
  • Key Ability: Wisdom
  • Secondary Abilities: Constitution or Intelligence
  • Armor Proficiencies: Cloth, leather
  • Weapon Proficiencies: Simple melee, longspear
  • Implements: Totems
  • Bonus to Defense: +1 Fortitude or Will
  • Hit Points at 1st level: 6
  • Hit Points per Level gained: 2
  • Healing Surges per Day: 3
  • Trained Skills: Arcana (Int), Athletics (Str), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Nature (Wis), Perception (Wis), Religion (Int)
  • Class Features: Companion Spirit (Hybrid), Healing Spirit (Hybrid)

Companion Spirit (Hybrid)

You gain the Shaman power Call Spirit Companion (Player’s Handbook II, page 120). However, calling or dismissing your spirit is a Move action for you. No feat that you take can change the action required to call your Spirit with this Hybrid class.

Healing Spirit (Hybrid) You gain the Shaman power Healing Spirit (Player’s Handbook II, page 120). The power functions as normal, except that you can use it only once per encounter. At 16th level, you can use the power twice per encounter, but only once per round.

Hybrid Sorcerer

HYBRID CLASS TRAITS

  • Role: Striker
  • Power Source: Arcane
  • Key Ability: Charisma
  • Secondary Abilities: Dexterity or Strength
  • Armor Proficiencies: Cloth
  • Weapon Proficiencies: Simple melee, simple ranged
  • Implements: Daggers, staffs
  • Bonus to Defense: +1 Will
  • Hit Points at 1st level: 6
  • Hit Points per Level gained: 2
  • Healing Surges per Day: 3
  • Trained Skills: Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis)
  • Class Features: Spell Source (Hybrid)

Spell Source (Hybrid)

Choose one of the following benefits. You may not later change your choice. Each entry lists a number of “Talent” features. If you take the Hybrid Talent feat, you may select a single one of these from the associated list as your benefit. Each “Talent” feature functions exactly as the Sorcerer class feature of the same name (Player’s Handbook II or Arcane Power). Regardless of any choices you make, you never count as a specific type of Sorcerer (ie. Wild, Dragon, etc.) for the purpose of benefits to Sorcerer attack powers.

Forceful Magic

You gain a bonus to the damage rolls of Sorcerer attack powers equal to your Strength modifier. The bonus equals your Strength modifier+2 at 11th level and your Strength modifier+4 at 21st level.

Talent features: Draconic Resilience/Cosmic Persistence, Scales of the Dragon

Chaotic Magic

You gain a bonus to the damage rolls of Sorcerer attack powers equal to your Dexterity modifier. The bonus equals your Dexterity modifier+2 at 11th level and your Dexterity modifier+4 at 21st level.

Talent features: Storm’s Embrace, Unfettered Power

Hybrid Warden

HYBRID CLASS TRAITS

  • Role: Defender
  • Power Source: Primal
  • Key Ability: Strength
  • Secondary Abilities: Constitution or Wisdom
  • Armor Proficiencies: Cloth, leather, hide; light shield, heavy shield
  • Weapon Proficiencies: Simple melee, military melee, simple ranged
  • Bonus to Defense: +1 Fortitude or Will
  • Hit Points at 1st level: 8
  • Hit Points per Level gained: 3
  • Healing Surges per Day: 4
  • Trained Skills: Athletics (Str), Dungeoneering (Wis), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis)
  • Class Features: Nature’s Wrath (Hybrid)

Nature’s Wrath (Hybrid)

This class feature functions as the Warden class feature (Player’s Handbook II page 153), except that you may only place your mark on adjacent enemies on a turn in which you have already used a Warden attack power.

Hybrid Character rules

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